Stories using extrapolated or fictional technology and other scientific speculations as primary plot elements, themes, or settings
No longer in exile, the rebel mage Matthias can finally return to his home enclave and settle into a new life with his beloved Solomon. As he struggles with his role leading the new town of Sanctuary, upheld by the people who once rejected him, Matthias knows all too well that the relative peace he’s found is temporary. The forces that razed Haven are still out there, still looking for him, still seeking to destroy everything he now protects. While there are alliances to make, mouths to feed, and people who look to him to protect them, his enemies will just have to wait.
When tragedy strikes, Matthias, Solomon, and Matthias’ cousin Tam are forced back onto the road again, this time seeking answers in the forbidden north; answers that may lead to new beginnings, or to the end of everything they’ve ever known. (M/M, M/F)
While Sascha is busy, Syrus and Cash find a way to entertain themselves. Sy’s hesitations make sense in the context of his history, and Cash realizes just how close they can get. (M/M)
While Sascha is busy, Sy and Cash find a way to entertain themselves. Sy’s hesitations make sense in the context of his history, and Cash realizes just how close they can get. (M/M)
Old scars cut deep; this is especially true for slaves. When Cash offers Sascha the opportunity to be rid of some of those scars, it brings up memories and questions for Syrus. (M/M)
James spends his days guarding the Machine at the heart of the complex, the device that supports all life in the underground complex. He spends his nights mostly alone in his cramped sleeping cubicle. When he catches one of the mysterious saboteurs who repeatedly attack the Machine, he succumbs to the man’s intimate offer, and forsakes duty for human touch. (M/M)
Syrus has always been a good soldier. When his loyalty and bodyguard skills are put to the test, he realizes that duty has far more meaning when the target is someone you care for. (M/M)
Haven had been their goal since escaping the destruction of the School. Haven had promised safety, rest, an end to running and death. But things had gone badly wrong in the mountains. Tam and Linnea had to leave Matthias and Solomon behind to face the Elders, hoping to return for them once they’d found Haven. The reality does not live up to the promise. Isolated and dying, Haven fears outsiders almost more than it needs new blood. With only the griffon Dancer and the human healer Ilane for allies, Tam and Linnea fear that Haven’s rulers will prevent them from going back for their friends—then fire rains down from the sky, and things became so much worse for everyone. (M/M, M/F)
A train wreck outside Hojer injures Jere and Wren, destroying their anniversary bliss, and thrusting them back into the dangers of their home, where slaves like Wren are treated as animals. While Jere struggles for consciousness, Wren is seized with the other slaves. When Jere comes to the rescue he is furious to find Wren kenneled, neglected, and abused.
For the last two years, Jere has been using his status as a healer to protect Wren and his second slave, Isis. Wren’s controversial fire talent is getting harder and harder to hide, Isis is desperate to escape to her family in a free state, and Jere’s compassion is making enemies of powerful slave owners. Meanwhile, upcoming elections are stirring political unrest. Jere supports a reformation that could improve the lives of Arona’s slaves by treating them in human clinics like Jere’s, instead of sending them to animal healers. But the slavers are only motivated by the threat of an untreatable infectious disease spreading inexorably towards Hojer.
The more Jere becomes involved in politics, the more his clinic and his household come under scrutiny, prompting the Arona slave regulation board to harass Jere, questioning his ability to manage his clinic, and threatening to take away Wren and Isis. The two slaves are preparing to be evaluated, when Jere stumbles upon information that could separate the three of them forever.
When Chet, a graduate student of archaeology, is invited to show a gorgeous woman named Journey around their summer dig site, he has no idea what he’s in for. For one thing Journey isn’t a woman: she’s Flame, one of the reviled, shape shifting, gender-fluctuating people of Uos. Then Journey uncovers a deadly secret in the dust. Chet must run to keep up with spies, murder, long-lost magic, and a romantic dream embodied by a 332 year old man who holds the key to absolute power on the world of Uos. (Other, M/F, M/M)
Student-Artificer Elijah Saloman discovers what he thinks could be a lost masterwork of the greatest Artificer ever born. He is determined to make it work, even though he has no idea what it is or what it is supposed to do. But when everything that can go wrong does, Elijah finds himself caught in an interesting predicament—trapped within the machine, and at the mercy of the whimsical plaything of a long-dead Artificer with a taste for the exotic. (M/M)